Path: chuka.playstation.co.uk!news From: "Angel Sastre" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: OT data Date: Tue, 27 Oct 1998 03:19:23 -0800 Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <714ti6$fj61@chuka.playstation.co.uk> References: <333be9ec.5444352@news.playstation.co.uk> <333cabbd.23507432@news.playstation.co.uk> NNTP-Posting-Host: 194.83.127.74 X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 >>Cam I place straight primitive data (e.g. poly_g3) into the gsOT table >>and still use gsDrawOT ok? I'd rather not use TMD data for all my >>stuff... Currently, it doesn't like me doing my own polygons... > >Scratch that. Problem solved. Something to do with where my buffers >were :-| really? can you then please enlighten us as to how it's done? thanks. reb.