Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Push me! Date: Mon, 02 Nov 1998 09:49:16 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <363D801C.F8B35EE7@hinge.mistral.co.uk> References: <363CBFF3.5A67B9B5@ndirect.co.uk> <363CD5D5.2B1A46F9@cthullu.freeserve.co.uk> NNTP-Posting-Host: d1-s44-76-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Jake Turner wrote: > The fragmented is a polite way of saying destroyed. So you are correct you > can use push/pop matrix to save and restore the rotation matrix before/after > the functions that corrupt the rotation matrix. The only problem being of course that the NY doesn't have any supportfor directly using the current GTE matrix setup without loading a new one. So it's a tad pointless.... > Jake Turner : Token Rocket Scientist Craig.