Path: chuka.playstation.co.uk!news From: Rune Solberg Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: DXF -> RSD Big problem! Date: Fri, 18 Apr 1997 23:28:41 +0200 Organization: Reptile Design Lines: 16 Message-ID: <3357E789.6E82@reptile.no> References: <3355D64F.4E6D@geocities.com> <3357626c.1625559@news.playstation.co.uk> Reply-To: rune.solberg@reptile.no NNTP-Posting-Host: arendal4-7.ppp.sn.no Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (WinNT; I) To: alex@teeth.demon.co.uk > I have a similar problem with 'stock' objects. I'm currently doing > some tunnel code that maps an image onto a 'tunnel' 3d object. Looks > very nice too... However, I tried some other objects to check my > wrapping technique, and although it works, approx half the normals > were screwed on the actual objects. So I changed the internal TMD data > to use double sided polys (bit 1 in flag in primitive header). > However, there was no change. Did you just load a regular TMD and then set the double-side flag? I thought you'd need to have all the primitives for the extra polys in the TMD as well, but I might be wrong. Or does GsLIB handle this internally when the flag is set? How I wish we knew more about what GsLIB actually does... Lars