Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Spellweaver Newsgroups: scee.yaroze.programming.codewarrior Subject: Re: Reliability of CodeWarrior Date: Wed, 07 Jan 1998 17:04:37 -0600 Organization: The Implementor Lines: 18 Message-ID: <34B40A05.43AB@ix.netcom.com> References: <01bd1625$62417560$da42a8c2@james.banks> Reply-To: spelwevr@ix.netcom.com NNTP-Posting-Host: tiphares.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.02 (WinNT; I) Quoth James Banks: > Just a short question, should I use the GNU development tools > or CodeWarrior for Net Yaroze 2 ?? (I am using a PC). I have > read a few posts on various newsgroups saying that CodeWarrior > produces slower running code. > Is this true or is it a load of crap ?? I haven't run into any speed issues, but the compiler does give me quite a bit of trouble. It seems to have trouble when you have a somewhat large amount of static, initialized data (my current project has ~600K). Then various problems crop up, primarily: The ompiler crashes (GPF when any one static initialization is too large), and strange things occur regarding optimization (i.e., live code eliminated, invalid copy propogation). That said, the CodeWarrior system is still more convenient than the GNU system. My advice would be that, if you already have CodeWarrior, use it, but be prepared to hack some evil workarounds if (when) you run into trouble.