Path: chuka.playstation.co.uk!scea!sumner From: sumner@austin.metrowerks.com (Joel Sumner) Newsgroups: scee.yaroze.programming.codewarrior Subject: Re: CW and TMD loading. Date: Wed, 18 Feb 1998 09:59:48 -0600 Organization: Metrowerks Lines: 16 Message-ID: References: <6c9oef$beo16@chuka.playstation.co.uk> NNTP-Posting-Host: mtwks137.metrowerks.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 In article <6c9oef$beo16@chuka.playstation.co.uk>, West wrote: >Am I correct in thinking that you have to load tmd files using an sio file as >this is the only way I can get myt programs to work(I dont remmeber having to >do this with the earlier version)? The dino example does require an .sio file. If you wished to re-write the dino example using the Host file I/O operations, you can certainly do so. However, the dino example "out of the box" has always required the .sio file to download the other data files. -Joel -- PlayStation Development Tools Dude Metrowerks