Path: chuka.playstation.co.uk!news From: "Steve Dunn" Newsgroups: scee.yaroze.programming.codewarrior Subject: 5 minutes and counting ! Date: Thu, 19 Feb 1998 19:17:57 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <6ci19m$ar1@chuka.playstation.co.uk> NNTP-Posting-Host: userl296.uk.uudial.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 I have the following code in a class m_lIndex = 0 ; for ( u_long l = 0 ; l < MAX_OBJECTS ; l++ ) objectTable[ l ] = 0 ; othWorld[0].length = ORDERING_TABLE_LENGTH; By the way, MAX_OBJECTS = 248000. I step to the line that sais objectTable[ l ]=0, then 'step over' that line. At this point the log window appears saying that the exe can't be stopped, killed, bribed, threatened etc. After resetting my Yaroze for the 50th time and repeating the same procedure, I noticed that the debugger was very very busy doing something. On a twin P2 300 machine, the debugger took over 5 minutes to come back, and when it did, the cursor was on the othWorld[0].length = ... line. Is this by design ?