Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.codewarrior Subject: Re: C++ Date: Fri, 27 Feb 1998 16:36:24 +0000 Organization: Intelligent Research Lines: 26 Message-ID: <34F6EB88.D8D6C7F1@intelligent-group.com> References: <33C346E6.4D88@hotmail.com> <01bc811e$3fcc8020$c793989e@fourny.demon.co.uk> <33D0714F.2D0A@bc.sympatico.ca> <01bc8ef8$1e0f8b20$c793989e@fourny.demon.co.uk> NNTP-Posting-Host: 194.131.235.3 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; I) Grim wrote: > Nick Porcino wrote in article > > People complain about CW a lot, but I got better (by a few %) framerates > > out of the balls demo with CW than with gcc. > > > > - nick > > Have you had a look at > > http://www.playatation.co.uk/~KEVINP/fire_result.html ?? > > He did some timings on one of his games and found that CW code was 3-4 > times slower than gcc. He says that CW with full optimisers on is about > comparable to gcc with no optimisation. > > Has anyone else ran any benchmarks?? > > Graeme GCC with no optimisation and CW with no optimisation....I compared them and only thing I can say is GCC's object code is typically 30% larger than CW's. Craig.