Path: chuka.playstation.co.uk!scea!sumner From: sumner@austin.metrowerks.com (Joel Sumner) Newsgroups: scee.yaroze.programming.codewarrior Subject: Re: How to write CW comms plugins? Date: Mon, 30 Mar 1998 16:03:10 -0600 Organization: Metrowerks Lines: 27 Message-ID: References: <01bd54f8$d604bfe0$99d449c2@Angela1.intelligent-group.com> NNTP-Posting-Host: mtwks124.metrowerks.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 (I also sent this to Craig in e-mail) The debugger plugin API is unfortunately rather convoluted since it comes from a multi-process, multi-symbol file, multi-thread heritage. Our next step is going to be to add a second level so that users can add their own communications code. However, that is probably still a few months off. -Joel In article <01bd54f8$d604bfe0$99d449c2@Angela1.intelligent-group.com>, "Craig Graham" wrote: >Could anyone (Joel perhaps?) tell me the architecture of a comms plugin >for the Code Warrior debugger? The source to the serial comms plugin would >be ideal of course ;) > >Alternatively, could someone at Metrowerks build me a version that uses >the AR channel instead of the serial (I can tell them exactly how to do >it). > >Craig. >(Wanting a version for AR comms...) -- PlayStation Development Tools Dude Metrowerks