Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Nick Newsgroups: scee.yaroze.programming.codewarrior Subject: [ANN] new tool Date: Tue, 19 May 1998 00:01:57 -0700 Organization: SCEA News Server Lines: 16 Message-ID: <35612E62.10BF@bc.sympatico.ca> Reply-To: Nick_Porcino@studio.disney.com NNTP-Posting-Host: vcta01m01-4.bctel.ca Mime-Version: 1.0 Content-Type: text/plain; charset=iso-2022-jp Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01-C-SYMPA (Macintosh; I; PPC) CC: scea.yaroze.programming.codewarrior Hi fellow mac-heads. I've released a tool on my outside website called "Fizzim!". It's a graphical finite state machine editor, now in its 1.2 release. The tool lets you lay out FSMs, edit them, and as its real reason d'etre, it can then output the FSM as C++ source code, thus speeding game coding. I've found it really helpful for blocking out huge tracts of skeleton code. The sample file I include with it shows how to code up some combos for Epon from Tobal No. 1. I've used to design AI for games as well as general program flow. http://www.geocities.com/CapeCanaveral/9376 Follow the Fizzim! link, and apologies for all the geocities cookies and interstitials...