Path: chuka.playstation.co.uk!news From: "Steve Dunn" Newsgroups: scee.yaroze.programming.codewarrior Subject: Re: help! MWDebugIO doesn't work! Date: Wed, 1 Jul 1998 01:36:07 +0100 Organization: Backroom Software Ltd. Lines: 38 Message-ID: <6nc0hu$sub9@chuka.playstation.co.uk> References: <3576b511.145027198@news.scea.sony.com> <35996aca.371739312@news.scea.sony.com> NNTP-Posting-Host: usera868.uk.uudial.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 >Maybe I should break >down and get Pro Action Replay... Perhaps you should get Action Replay 'before' you break down. 'Nice ARS' (the file server) now supports Metrowerks 'utilities' library (open, seek, read, write, close) over parallel. Steve Jamin Frederick wrote in message <35996aca.371739312@news.scea.sony.com>... >It seems like periodically for no reason at all the library call will >work, and then it won't. After the libs cause an exception, I >immediately run my program again and do the exact same thing, but this >time around the read/writes work! I'm hoping that the functions >maintain integrity while a program is running, so that you can test to >see if the i/o is working in the beginning before you go through the >trouble of making progress in your game/editor. Maybe I should break >down and get Pro Action Replay... > > >Jamin > >On Thu, 04 Jun 1998 14:58:18 GMT, jamin1@psu.edu (Jamin Frederick) >wrote: > >> Can someone from MW PLEASE tell me why I get an exception when >>I call PCcreat or PCopen? It works fine for a simple program, but for >>my larger program it keeps giving me an exception on the address where >>the functions are loaded in on the XMAP. Does it have anything to do >>with me calling it from a function that has grown very big (many >>pages, due to added and added logic over time!), or any hints at all, >>please. I've had trouble for 3 months, and could never figure it out, >>but I need some answers SOON. I can send the project zipped, thanks. >> >> >>Jamin >