Path: chuka.playstation.co.uk!news From: "Jon Prestidge (alias Moose)" Newsgroups: scee.yaroze.programming.codewarrior Subject: ONLY ONE VARIABLE REGISTER.... IS THAT RIGHT? Date: 14 Jul 1998 14:58:05 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <01bdaf37$daa747e0$LocalHost@default> References: <01bd6477$65581880$c20f93c3@default> NNTP-Posting-Host: client9501.globalnet.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Well I've been looking at a disassembly ... it seems that (on optimization level 0) you only get one register variable which is S0. What's more is that in the debugger with CW release 2.1 the variable that does get this coverted S0 register does not get updated properly (if at all) in the variable display window. Where the previous version of the debugger displayed register variables OK ... problem was it didn't display static variables at all ... oh well better than the first version that seemed to put random values in the variables window! At least with this problem you can put the register window-up and look at that ... but if it colours the variables into S0 then that won't always be easy to follow. When can we have a CW debugger that displays all the variables?