Path: chuka.playstation.co.uk!news From: Philip Gooch Newsgroups: scee.yaroze.programming.codewarrior Subject: Re: PSComUtil Date: Mon, 03 Aug 1998 16:11:47 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 36 Message-ID: <35C5D332.E2E678AA@easynet.co.uk> References: <35C1ECA7.12DFD52F@ndirect.co.uk> NNTP-Posting-Host: 193.131.140.246 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Alex Herbert wrote: > This posting is directed at Metroworks. > > Please would Metroworks be kind enough to allow PSComUtil to be > distributed freely amongst Yaroze members. It was a great idea to > include the MWDebugIO library with CW for Yaroze, but it means that > non-CW users can't run our code. If PSComUtil could be downloaded from > the SCEE/SCEA/SCEI sites it would solve this problem. It may even > encourage a few more people to opt for CW over GNU. Please have a > serious think about it. > > Any other Yaroze members want to back me up on this one? > > Herbs I think I suggested something similar sometime ago. It's definitely the way forward, and Metrowerks have nothing to lose and everything to gain by it - i.e. more copies of Codewarrior sold when people realise what can be done with the excellent MW libraries. I really missed Codewarrior/PSComUtil when I was on the Net Yaroze Short Course last week, though SIOCONS is great for one thing - it allows you to do a 'soft' reset of the Playstation and retain all your downloaded TIMs etc in memory so that you only need to redownload your executable each time. Great when debugging - a real timesaver. It's an incredible pain having to keep 'hard' resetting the Yaroze and downloading everything each time with PSComUtil and adds hours to debugging and development time. Phil