Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.programming.codewarrior Subject: Re: PSComUtil Date: 3 Aug 1998 16:33:40 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 41 Message-ID: <01bdbefb$e9f5a2e0$f30b0a0a@Angela1.intelligent-group.com> References: <35C1ECA7.12DFD52F@ndirect.co.uk> <35C5D332.E2E678AA@easynet.co.uk> NNTP-Posting-Host: 194.131.235.3 X-Newsreader: Microsoft Internet News 4.70.1155 Philip Gooch wrote in article <35C5D332.E2E678AA@easynet.co.uk>... > I think I suggested something similar sometime ago. It's definitely the > way forward, and Metrowerks have nothing to > lose and everything to gain by it - i.e. more copies of Codewarrior sold > when people realise what can be done with the > excellent MW libraries. Yawn. ARS 4 ever. (GNU + CodeWarrior fileserver support). > I really missed Codewarrior/PSComUtil when I was on the Net Yaroze Short > Course last week, though SIOCONS is > great for one thing - it allows you to do a 'soft' reset of the Playstation > and retain all your downloaded TIMs etc in > memory so that you only need to redownload your executable each time. Great > when debugging - a real timesaver. It's > an incredible pain having to keep 'hard' resetting the Yaroze and > downloading everything each time with PSComUtil and > adds hours to debugging and development time. I cann't believe folks actually do that. PsCOMUtil doesn't drop you back to the bricks screen when a program exits, but you can re-send a PXE without doing a hard reset, and your TIM's will still be there. > Phil You should invest in a AR so the time to load TIM's & models stops being an issue. Craig. BTW. Watch out for a new Win95 version of ARS coming soon from the original author that's about 300% faster than the DOS FileServer.