Path: chuka.playstation.co.uk!news From: tisa Newsgroups: scee.yaroze.programming.codewarrior Subject: Re: PSComUtil Date: Mon, 03 Aug 1998 17:46:15 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <35C5E957.36CA534D@aol.com> References: <35C1ECA7.12DFD52F@ndirect.co.uk> <35C5D332.E2E678AA@easynet.co.uk> <01bdbefb$e9f5a2e0$f30b0a0a@Angela1.intelligent-group.com> NNTP-Posting-Host: 193.131.140.246 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Craig Graham wrote: > I cann't believe folks actually do that. PsCOMUtil doesn't drop you back to > the > bricks screen when a program exits, but you can re-send a PXE without doing > a hard reset, and your TIM's will still be there. > > > Phil > > I find that when my program exits (i.e. the main() function ends) I get a 'Playstation generated an instruction exception at address 0x0' message from PSComUtil, so I *have* to reset the Playstation. With SIOCONS, the program exits gracefully and your back to the bricks screen. With PSComUtil, when main() ends, the screen freezes with whatever image happened to be on the screen at the time, and you get the instruction exception. Am I doing something wrong? Phil