Path: chuka.playstation.co.uk!news From: Phil Gooch Newsgroups: scee.yaroze.programming.codewarrior Subject: Re: PSComUtil Date: Thu, 06 Aug 1998 14:11:14 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <35C9AB72.9C1CFC68@nospam.easynet.co.uk> References: <35C1ECA7.12DFD52F@ndirect.co.uk> <35C5D332.E2E678AA@easynet.co.uk> <01bdbefb$e9f5a2e0$f30b0a0a@Angela1.intelligent-group.com> <35C5F6A9.8BF63F43@ndirect.co.uk> NNTP-Posting-Host: 193.131.140.246 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Alex Herbert wrote: > I think you may have missed the point Graham. Yes, in the perfect world AR > would be the standard and we'd all be using it. But, AR isn't official, CW > is. Many CW owners use MWDebugIO and thus their code can't be run from > SIOCONS. That's the problem we're trying to overcome. Anyway, is there a way of avoiding the PSComUtil message of the instruction exception at address 0x0 when main() ends? Craig, you said that you can resend the pxe, but I can't get this to work, because when main(), the Yaroze freezes under PSComUtil Cheers Phil