Path: chuka.playstation.co.uk!news From: "Graham Bisset" Newsgroups: scee.yaroze.programming.codewarrior Subject: Re: PSComUtil Date: Sun, 9 Aug 1998 19:27:36 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 42 Message-ID: <6ql1j0$81j1@chuka.playstation.co.uk> References: <35C1ECA7.12DFD52F@ndirect.co.uk> <35C5D332.E2E678AA@easynet.co.uk> <01bdbefb$e9f5a2e0$f30b0a0a@Angela1.intelligent-group.com> <35C5E957.36CA534D@aol.com> NNTP-Posting-Host: nmisystems.demon.co.uk X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 tisa wrote in message <35C5E957.36CA534D@aol.com>... > > >Craig Graham wrote: > >> I cann't believe folks actually do that. PsCOMUtil doesn't drop you back to >> the >> bricks screen when a program exits, but you can re-send a PXE without doing >> a hard reset, and your TIM's will still be there. >> >> > Phil >> >> > >I find that when my program exits (i.e. the main() function ends) I get a >'Playstation generated an instruction exception at address 0x0' message from >PSComUtil, so I *have* to reset the Playstation. > I get the same message but there is *NO* need to reset the PSX. All you need to do is run the next download and off it goes. I would have found another program to use if this was the case. >With SIOCONS, the program exits gracefully and your back to the bricks screen. >With PSComUtil, when main() ends, the screen freezes with whatever image >happened to be on the screen at the time, and you get the instruction >exception. > >Am I doing something wrong? > Nope, other than not loading the next program. Graham