Path: chuka.playstation.co.uk!news From: Phil Gooch Newsgroups: scee.yaroze.programming.codewarrior Subject: Re: PSComUtil Date: Mon, 10 Aug 1998 13:46:46 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 52 Message-ID: <35CEEBB6.5653DFB5@nospam.easynet.co.uk> References: <35C1ECA7.12DFD52F@ndirect.co.uk> <35C5D332.E2E678AA@easynet.co.uk> <01bdbefb$e9f5a2e0$f30b0a0a@Angela1.intelligent-group.com> <35C5E957.36CA534D@aol.com> <6ql1j0$81j1@chuka.playstation.co.uk> NNTP-Posting-Host: 193.131.140.246 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Graham Bisset wrote: > tisa wrote in message <35C5E957.36CA534D@aol.com>... > > > > > >Craig Graham wrote: > > > >> I cann't believe folks actually do that. PsCOMUtil doesn't drop you back > to > >> the > >> bricks screen when a program exits, but you can re-send a PXE without > doing > >> a hard reset, and your TIM's will still be there. > >> > >> > Phil > >> > >> > > > >I find that when my program exits (i.e. the main() function ends) I get a > >'Playstation generated an instruction exception at address 0x0' message > from > >PSComUtil, so I *have* to reset the Playstation. > > > > I get the same message but there is *NO* need to reset the PSX. All > you need to do is run the next download and off it goes. I would have > found another program to use if this was the case. > > >With SIOCONS, the program exits gracefully and your back to the bricks > screen. > >With PSComUtil, when main() ends, the screen freezes with whatever image > >happened to be on the screen at the time, and you get the instruction > >exception. > > > >Am I doing something wrong? > > > > Nope, other than not loading the next program. > > Graham As Homer Simpson would say, "Doh!!". I'd sussed this out over the weekend. Actually, because PSComUtil doesn't return you to the brick screen, I find that subsequent reconnections and downloads are faster. Cheers Phil