Path: chuka.playstation.co.uk!news From: Phil Gooch Newsgroups: scee.yaroze.programming.codewarrior Subject: Re: PSComUtil Date: Fri, 21 Aug 1998 15:01:17 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 35 Message-ID: <35DD7DAD.B5525378@easynet.co.uk> References: <35C1ECA7.12DFD52F@ndirect.co.uk> <35C5D332.E2E678AA@easynet.co.uk> <01bdbefb$e9f5a2e0$f30b0a0a@Angela1.intelligent-group.com> <35C5F6A9.8BF63F43@ndirect.co.uk> <35DC3DB6.13AEDBB2@immd9.informatik.uni-erlangen.de> NNTP-Posting-Host: 193.131.140.246 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Christoph Luerig wrote: > Alex Herbert wrote: > >> I think you may have missed the point Graham. Yes, in the perfect >> world AR >> would be the standard and we'd all be using it. But, AR isn't >> official, CW >> is. Many CW owners use MWDebugIO and thus their code can't be run >> from >> SIOCONS. That's the problem we're trying to overcome. >> > > Hi Alex! > > To my experience CW does not seem to be that official. Because I got words from Sony, > > that they could not consider a game of mine wrote with CW for the demo disc, > > until I rewrite it for GCC. There seems to be a principle difference in the executable format > > between GCC and CW what makes trouble to their wrapper program they are using on the demo disc. > > Christoph Luerig > > If this is true, this is very disturbing!An official announcement from SCEE would be appreciated. Phil