Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.announce,scee.yaroze.programming.codewarrior Subject: Re: Code Warrior and Net Yaroze Date: Mon, 31 Aug 1998 18:39:43 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <35EADFDF.F1B54B78@ndirect.co.uk> References: <01bdd239$8fe59ac0$f2e832a2@gbain.wav.scee.sony.co.uk> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-28.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Xref: chuka.playstation.co.uk scee.yaroze.announce:142 scee.yaroze.programming.codewarrior:338 George Bain wrote: > To all members, > > Due to some confusion with members using CW we will > clarify some issues. > > a) CW is fully endorsed by SCEE > b) The only issue is that you cannot use MWDebugIO in a program submitted > for a demo disk. You have to use the batch file method of preloading > graphics and accessing them from a preconfigured address. > > Regards, > > The Net Yaroze Team Sorry George, but I have yet another question. Do we HAVE to use the batch file method of preloading? Would it be possible to put my graphics/sound files in a sub-directory on the CD and load the files from within the program using CdReadFile()? (Just like we do for the standard sound files etc.) We could even agree to use our member IDs for sub-directory name to save any name confilcts on disk! All my programs are designed to work this way. In fact a couple of projects I've been working on need to do this as I can't fit it all the main RAM at the same time. Obviously I can provide a batch file which loads the executable only. Herbs