Path: chuka.playstation.co.uk!news From: "George Bain" Newsgroups: scee.yaroze.announce,scee.yaroze.programming.codewarrior Subject: Re: Code Warrior and Net Yaroze Date: 31 Aug 1998 19:03:01 GMT Organization: SCEE Lines: 37 Message-ID: <01bdd4ae$b4258e00$f2e832a2@gbain.wav.scee.sony.co.uk> References: <01bdd239$8fe59ac0$f2e832a2@gbain.wav.scee.sony.co.uk> <35EADFDF.F1B54B78@ndirect.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Xref: chuka.playstation.co.uk scee.yaroze.announce:143 scee.yaroze.programming.codewarrior:339 Hi there, Yes, you have to use the batch file method of preloading. Don't forget that you can use the "DATA" directory on the Net Yaroze CD when loading any of these files for your game. Regards, George@SCEE Alex Herbert wrote in article <35EADFDF.F1B54B78@ndirect.co.uk>... > Sorry George, but I have yet another question. > > Do we HAVE to use the batch file method of preloading? Would it be possible > to put my graphics/sound files in a sub-directory on the CD and load the > files from within the program using CdReadFile()? (Just like we do for the > standard sound files etc.) We could even agree to use our member IDs for > sub-directory name to save any name confilcts on disk! All my programs are > designed to work this way. In fact a couple of projects I've been working on > need to do this as I can't fit it all the main RAM at the same time. > Obviously I can provide a batch file which loads the executable only. > > > Herbs > >