Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scee.yaroze.programming.codewarrior,scea.yaroze.programming.codewarrior Subject: Re: TestCard(); Problems Date: Wed, 09 Sep 1998 19:35:36 -0400 Organization: SCEA News Server Lines: 22 Message-ID: <35F710C8.3AB1B752@bigfoot.com> References: <35F66900.4DA4E141@bigfoot.com> <35F6A574.DEE2C730@easynet.co.uk> <35F6DD71.1044D965@bigfoot.com> <35F6F687.1A956AA5@nospam.easynet.co.uk> NNTP-Posting-Host: 102.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) Xref: chuka.playstation.co.uk scee.yaroze.programming.codewarrior:346 scea.yaroze.programming.codewarrior:348 Philip Gooch wrote: > > I've verified that compiling and running this program under Codewarrior freezes > the Yaroze. I wonder what could be causing it? I tried adding a few VSync()'s > between each call to TestCard() but it made no difference. Great minds think alike. :) That is the exact same thing that I tried. > > Maybe Codewarrior needs a few other things to be set up before you can > successfully call TestCard(). > > I'll try adding it to my game code and see if it works then. > My origional version of that code I had written using my own custom stationary, which loaded up several drivers and sets up several subsystems...... I thought that it might be causing the interference, so I stripped it down to that little bit of code. You may have more luck, but I'm not sure. It's worth a shot. 'Darco