Path: chuka.playstation.co.uk!news From: "Christoph Lürig" Newsgroups: scee.yaroze.announce,scee.yaroze.programming.codewarrior Subject: Re: Code Warrior and Net Yaroze Date: Sun, 13 Sep 1998 18:48:14 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 62 Message-ID: <35FBF74E.F34C8B67@aol.com> References: <01bdd239$8fe59ac0$f2e832a2@gbain.wav.scee.sony.co.uk> NNTP-Posting-Host: 170-22-49.ipt.aol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.02 [en] (Win95; I) To: George Bain Xref: chuka.playstation.co.uk scee.yaroze.announce:148 scee.yaroze.programming.codewarrior:352 George Bain wrote: > To all members, > > Due to some confusion with members using CW we will > clarify some issues. > > a) CW is fully endorsed by SCEE > b) The only issue is that you cannot use MWDebugIO in a program submitted > for a demo disk. You have to use the batch file method of preloading > graphics and accessing them from a preconfigured address. > > Regards, > > The Net Yaroze Team >> Subject: Contest Conditions Date: 11 Mar 1998 10:51:08 -0000 From: Lewis_Evans@Playstation.sony.com Organization: Sony Computer Entertainment Europe - 119.SS5 Newsgroups: scee.yaroze.beginners by mail2.fw-sj.sony.com (8.8.8/8.8.8) with ESMTP id CAA13469 for ; Wed, 11 Mar 1998 02:55:47 -0800 (PST) From: Lewis_Evans@Playstation.sony.com To: news@playstation.co.uk Hello! I start programming on the playstation using the Metroworks CodeWarrior. For the most comptetions, that are announced around this are, the explicit usage of NY Playstation libraries is required. Does this imply, that it is not allowed to make use of the MW IO functions to access files on the PC, or is it not even allowed to use the CodeWarrior at all to compile the final version, as this development environment adopts the libraries shipped with the NY? Thanks Christoph You can feel free to use both CodeWarrior and the MW IO functions. Lewis <<