Path: chuka.playstation.co.uk!news From: "Christoph Lürig" Newsgroups: scee.yaroze.announce,scee.yaroze.programming.codewarrior Subject: Re: Code Warrior and Net Yaroze Date: Sun, 13 Sep 1998 18:54:12 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 33 Message-ID: <35FBF8B3.79960A02@aol.com> References: <01bdd239$8fe59ac0$f2e832a2@gbain.wav.scee.sony.co.uk> NNTP-Posting-Host: 170-22-49.ipt.aol.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 4.02 [en] (Win95; I) Xref: chuka.playstation.co.uk scee.yaroze.announce:149 scee.yaroze.programming.codewarrior:353 Ouops, There seems to be some more confusion. I handed in a version, that does not make use of MWDebuGIO but accesses the CDROM. I tested the CDROM access function with some files, that are supplied with the demo disc. I also handed in two test programs that do not need to load any files at all. Both test programs have been compiled using CodeWarrior. One program makes use of the heap area and the other one does not. Since I never got any replies, whether one of the program works, I deduced, that at least one does not. If this is the case, there is a principal problem using CW. Christoph Lürig George Bain wrote: > To all members, > > Due to some confusion with members using CW we will > clarify some issues. > > a) CW is fully endorsed by SCEE > b) The only issue is that you cannot use MWDebugIO in a program submitted > for a demo disk. You have to use the batch file method of preloading > graphics and accessing them from a preconfigured address. > > Regards, > > The Net Yaroze Team