Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scee.yaroze.programming.codewarrior Subject: Re: Conflict with SIOCONS & PsComUtil Date: Sun, 11 Oct 1998 14:55:50 -0400 Organization: SCEA News Server Lines: 26 Message-ID: <3620FF36.FDD6355B@datasys.net> References: <360A3740.4DB2C35@mcmail.com> Reply-To: darco@bigfoot.com NNTP-Posting-Host: 101.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) Tones wrote: > > Hello everyone, > > Just a quickie. Has anyone ever had this problem : > > When I use SIOCONS to do various debug bitz an' pieces, and I finish > using it - then run PSComUtil - do you find that PSCUtil cannot access > the serial port ? > > I usually find I have to reset the PC if I want to use the Metrowerks > software if I have been using SIOCONS. It can be a pain.... :( > > Is there any way to tell SIOCONS to free the port ? > This has happened to me a few times. How do you finish up using siocons? Make sure you exit rather than just stopping the program dead in it's tracks. You might look into the 'mode' command... Not sure if there's any command in it to free the comm port, but it might be worth a shot. Also, when you can't seem to free up the comm port in PSComUtil, try loading up siocons again, and see if I can get through. 'Darco