Path: chuka.playstation.co.uk!aldebaran From: jean-luc.deltombe@alt.lu (Jean-Luc Deltombe) Newsgroups: scee.yaroze.programming.codewarrior Subject: Re: MWbload problems Date: Tue, 10 Jun 1997 10:00:47 GMT Organization: Advanced Logic Technology (ALT) Lines: 31 Message-ID: <5nmvb8$rv51@chuka.playstation.co.uk> References: <339C4714.5E96@netcomuk.co.uk> NNTP-Posting-Host: dialup2.arlon.skynet.be X-Newsreader: News Xpress 2.01 I do have similar problem (link error, undefined MWbload(char*,void*) ) while properly including the MWDebugIO.lib file in the project files. Looking at the .lib file with a binary editor shows that somewhere there is a MWbload function in the library. So what's wrong ? Could it be related to project settings ? Regards Jean-Luc In article , hunt@metrowerks.com (Eric Hunt) wrote: >In article <339C4714.5E96@netcomuk.co.uk>, Ira Rainey > wrote: > >> I'm having probs using the MWbload function. >> >> Whenever I stick it in my code, together with the #include , >> or the #include , it compiles but won't link. It just comes >> up with an error saying it is undefined. >> >> Anybody else had this problem, this is on the Mac version. > >Make sure you have the MWDebugIO.lib in your project. It's located in the >:Metrowerks CodeWarrior:Playstation(tm) Support:Lib folder. > >Thanks, > >Eric Hunt >Metrowerks Technical Support