Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Nick Porcino Newsgroups: scee.yaroze.programming.codewarrior Subject: Re: C++ Date: Fri, 18 Jul 1997 23:48:32 -0800 Organization: SCEA Net Yaroze News Lines: 21 Message-ID: <33D0714F.2D0A@bc.sympatico.ca> References: <33C346E6.4D88@hotmail.com> <01bc811e$3fcc8020$c793989e@fourny.demon.co.uk> NNTP-Posting-Host: vcta01m04-45.bctel.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01-C-SYMPA (Macintosh; I; PPC) Check out Chris Blackwell's page on the SCEA server for all kinds of info about using C++. C++ works fine with version 2, BTW. You just need to wrap malloc and free with new and delete. People complain about CW a lot, but I got better (by a few %) framerates out of the balls demo with CW than with gcc. - nick >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> deltree "Program Files\CodeWarrior" Sorry im just bitter and twisted. REmove the delete function from the header, surround all the prototypes in libps.h with extern "C"{ }, sort out _psstart.c and bobs yer uncle unless you're using 'beta 2' in which case C++ does not work at all. Bummer! Still, noone wanted to use C++ anyway, did they? Theres a site on the US yaroze server that tells you all this. Cant remember what is though.