Path: chuka.playstation.co.uk!news From: "Grim" Newsgroups: scee.yaroze.programming.codewarrior Subject: Re: C++ Date: 20 Jul 1997 11:43:20 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <01bc8ef8$1e0f8b20$c793989e@fourny.demon.co.uk> References: <33C346E6.4D88@hotmail.com> <01bc811e$3fcc8020$c793989e@fourny.demon.co.uk> <33D0714F.2D0A@bc.sympatico.ca> NNTP-Posting-Host: fourny.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Nick Porcino wrote in article > People complain about CW a lot, but I got better (by a few %) framerates > out of the balls demo with CW than with gcc. > > - nick Have you had a look at http://www.playatation.co.uk/~KEVINP/fire_result.html ?? He did some timings on one of his games and found that CW code was 3-4 times slower than gcc. He says that CW with full optimisers on is about comparable to gcc with no optimisation. Has anyone else ran any benchmarks?? Graeme