Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics,scee.yaroze.programming.gnu_compiler,scee.yaroze.programming.codewarrior Subject: Re: Best Compiler bug ever (almost) Date: Thu, 10 Apr 1997 12:04:15 GMT Organization: Into Beyond Lines: 20 Message-ID: <334dd06b.1659549@news.playstation.co.uk> References: <334c572f.9721328@news.playstation.co.uk> <334CA1B0.426E@interactive.sony.com> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 Xref: chuka.playstation.co.uk scee.yaroze.programming.3d_graphics:71 scee.yaroze.programming.gnu_compiler:16 scee.yaroze.programming.codewarrior:31 On Thu, 10 Apr 1997 09:15:44 +0100, sceetech did quoth at me: >I wouldn't recommend going above 02, as the optimisations added for 03 >are mainly related to loop unrolling, which gives no advantages on the >Yaroze because of the direct mapped cache. ( Loop overheads on the R3000 >are very low ) Thanks for the fix. Can you tell us any more about gnu optimisations/code on the PS-X? Anythings (memcpy etc) that are better written in asm (i..e sibstantially quicker)? * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Play off ****ers'97 * MM: "Hand the opposition the lead, the supporters love it"