Path: chuka.playstation.co.uk!news From: gil@snsys.com (Gil Jaysmith) Newsgroups: scee.yaroze.programming.gnu_compiler Subject: Re: GNU error refrence? Date: Wed, 04 Feb 1998 18:05:02 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <34d8acfc.25589020@www-s.playstation.co.uk> References: <6ahssr$4s31@emeka.playstation.co.uk> <34CE5A1B.1AA33B7E@virgin.net> <34cfb1b9.442177@news.playstation.co.uk> <34D3B7B2.6C0FF7B5@virgin.net> <34d50e1e.14333706@news.playstation.co.uk> <34d510ca.15017179@news.playstation.co.uk> <6b53e4$b29@chuka.playstation.co.uk> <34D7AC5A.C701226D@forefront.com.au> NNTP-Posting-Host: trish.snsys.com X-Newsreader: Forte Free Agent 1.11/32.235 On Wed, 04 Feb 1998 10:46:34 +1100, Toby Sargeant wrote: >with a 2.7.x gcc for a while, for both linux and psx. Given that I don't know >exactly where the error is produced, I don't know whether it'll affect the >code generated for the playstation, and I don't want to be hunting bugs that >aren't there. By the time I release it for Yaroze - which I've been given the okay to do, which is nice - it'll have had some reasonably exhaustive testing from developers, so you can assume it'll be working at least respectably. (If it doesn't show up on the Yaroze site, however, you can assume I decided it wasn't worth the risk.) I haven't had a chance to examine the changelog or do the proper PSX build yet, but I did build cc1 under WinNT to target i386, which is always the more irritating half of the job and which wasn't helped by the winnt config files being significantly out-of-date. So hopefully I'll be able to run some tests here on the PSX version tomorrow. If developers gave me full games to recompile, it'd be much easier. If. - Gil