Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Robert Schutt" Newsgroups: scea.yaroze.freetalk,scea.yaroze.hardware,scea.yaroze.programming.gnu_compiler,scee.yaroze.freetalk.english,scee.yaroze.programming.gnu_compiler,scee.yaroze.programming.libraries Subject: Re: Root counter controls... Date: Thu, 30 Apr 1998 21:38:13 -0400 Organization: SCEA News Server Lines: 32 Message-ID: <6ib8bi$cv09@scea> References: <6ec3ji$i0m17@scea> NNTP-Posting-Host: 149.43.162.22 X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:585 scea.yaroze.programming.gnu_compiler:96 scee.yaroze.freetalk.english:721 scee.yaroze.programming.gnu_compiler:198 scee.yaroze.programming.libraries:148 I have been playing with the Root Counter Controls. I think there may be a bug with the root counter. It seems to me that the root counter is incremented every clock cycle. Not every 8 clock cycles like the documentation suggests. This is done after several experiments with timing features. If anyone is interested let me know. Jeff Lawton wrote in message <6ec3ji$i0m17@scea>... >Has anyone ever played with the Root counter functions: > >ResetRCnt >GetRCnt >StartRCnt > >How do they work? > >I need some timers in the program I am working on, and I thought they might >be the answer... > >Regards, > >Jeff / Nemesis > > >