Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scee.yaroze.programming.gnu_compiler Subject: Re: to many code?? Date: Mon, 13 Jul 1998 13:45:58 -0700 Organization: Cisco Systems Lines: 34 Message-ID: <35AA7206.1CA9ADBC@jps.net> References: <35a92869.9830882@news.playstation.co.uk> Reply-To: tenchi@jps.net NNTP-Posting-Host: dhcp-m-62-247.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; U) Can you post a code fragment with the before-and-after comments in it? Sounds like you must be causing extra work managing memory or polling devices. If this line of code is in a loop, make sure that the variables used on that line of code don't overwrite any values of the loop variables! - e? Yannick Suter wrote: > > hi! > > I've a quite strange prob. At the moment I'm programming my > IceClimberGame.. and it runs with more than 50fps - the mainFunction > must handle a lot of pictures but that's not the prob.. > > well.. now I'm at a point, where when I add a single linge of code > more, I lose more than 50% of the speed! (when I delete it again I get > by 50fps back!) > > I checked any memCollisions, but there's nothing.. also, it's not a > prob of too many pics.. the psx-executable ist only 58Kb .. so this > can't be the prob too.. > > what could be the prob? > AsC . www.netlink.ch/nowadays > Yan . www.netyaroze-europe.com/~yannick -- Mata ne, ... ... - e! ::' tenchi@shell.jps.net ':: (Protocol) :: ACiD -/- ACS -/- pHluid -/- Yaroze -/- Nemesis :: (Tenchikun) ::. http://www.jps.net/tenchi .:: ''' '''