Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.programming.gnu_compiler Subject: Re: to many code?? Date: 16 Jul 1998 12:37:24 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 36 Message-ID: <01bdb0b6$2f661e80$f30b0a0a@Angela1.intelligent-group.com> References: <35a92869.9830882@news.playstation.co.uk> <35aaae67.31933708@news.playstation.co.uk> <35AC5E13.22A8@dial.pipex.com> <35acb06b.12526519@news.playstation.co.uk> NNTP-Posting-Host: 194.131.235.3 X-Newsreader: Microsoft Internet News 4.70.1155 Yannick Suter wrote in article <35acb06b.12526519@news.playstation.co.uk>... > pseudoCode.. > > 1. version! > > void blabla(void) > { > several calculations.. > switch-command.. > } // 55 fps > > everyThing worked fine.. but I had to add some more code to it.. so: > > void blabla(void) > { > > several calculations.. > > switch-command.. > > calcs.. and one more if-command > } // 15fps! > Sound's like an I-Cache thrash to me....if the function overflows the I-Cache, you get a burst re-load of the cache, it was probably running wholely in cache before you increased the size... > Yan Craig.