Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.gnu_compiler Subject: Re: gcc DOS line length limit Date: Tue, 22 Apr 1997 12:19:30 GMT Organization: Into Beyond Lines: 26 Message-ID: <335eab5c.2579978@news.playstation.co.uk> References: <335815c1.4298411@news.playstation.co.uk> <3358B3EC.120EBF4C@ulthwe.foobar.co.uk> <335c0c99.2878832@news.playstation.co.uk> <335B4DBF.46E6@interactive.sony.com> <335eb23e.5674319@news.playstation.co.uk> <335C8EDA.5972@interactive.sony.com> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Tue, 22 Apr 1997 11:11:38 +0100, SCEE Developer Support did quoth at me: >Can you tell me why you want over 160 characters of DOS command >line? What operations of that character-length >can be better done on command line than in a makefile? When the makefile calls gcc (or any program) it passes across a series of parameters. So it will actually effectively 'input' gcc -o blather.c ......other.c So if your effective command length reaches 160 chars you have the same problem again. And it is easy to reach that limit, especially if porting code around. Just a pain really, not a /serious/ problem. I'm sure the DOS implementation must have a way around this. * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Utter Rubbish 1996-7* MM - "Steve Corica is every bit as good as that Kinkladze"