Path: chuka.playstation.co.uk!news From: Andy Beveridge Newsgroups: scee.yaroze.programming.gnu_compiler Subject: Re: Relatively Important(!) : Buggy gcc Date: Tue, 13 May 1997 15:13:50 +0100 Organization: SN Systems Lines: 24 Message-ID: <3378771E.326E@snsys.com> References: <336635d6.3891193@news.playstation.co.uk> <336516C4.2958@micronetics.com> <3366dd38.1265914@news.playstation.co.uk> <33660919.23E2@interactive.sony.com> <3371C895.7692@snsys.com> <3376A797.1FD8@it.net.au> Reply-To: andy@snsys.com NNTP-Posting-Host: andy.snsys.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) > mmm, this is what it says: > > # GNU C 2.7.2 [AL 1.1, MM 40] <0> PlayStation compiled by GNU C That's the same version as the current developer version yet I've not heard of this problem amongst developers. Only other thing I can think of is that the developer version was built by us whereas the Yaroze one was built by SCE so perhaps it was built differently. Structure padding should be *on* by default, it certainly is on our build. Can anyone at SCEE confirm/reproduce the problem? If so then can you please try dropping in the developer's compiler first pass in place of the Yaroze one and see if it makes a difference? The prof developer's kit file is named CC1PSX.EXE (from the 16 bit DOS build, not the native Win32 one) and you'll need to rename it the same as the Yaroze compiler first pass (probably CC1 or CC1.EXE) so just copy it over it. Let me know what you find (email may get my attention quicker as I only lurk in Yaroze occasionally). - Andy Beveridge SN Systems