Path: chuka.playstation.co.uk!news From: "Martin Day" Newsgroups: scee.yaroze.programming.gnu_compiler Subject: Re: C++ compiler? Date: 16 Jun 1997 21:10:13 GMT Organization: SN Systems Ltd Lines: 39 Message-ID: <01bc7a9a$5b460900$ca2c9ac2@martin.snsys.com> References: <335E5198.242@compuserve.com> <335DFC97.1481@interactive.sony.com> <01bc78c5$f605d8c0$c793989e@fourny.demon.co.uk> Reply-To: "Martin Day" NNTP-Posting-Host: martin.snsys.com X-Newsreader: Microsoft Internet News 4.70.1162 Sony have not built the C++ compiler at all in the version of Yaroze I've seen. If they had you would have a file called CC1PLUS.EXE in the GNU executables directory but it's not there. There's only CC1.EXE which is the C compiler. -- Martin martin@snsys.com +44 117 929 9733 Grim wrote in article <01bc78c5$f605d8c0$c793989e@fourny.demon.co.uk>... > > I'm pretty much at the stage of giving up on PC Codewarrior, especially > after seeing those compiler benchmarks. So I'm trying out gcc > > I downloaded the gnu docs to get the compiler options for c++, and wrote a > wee simple c++ program to test it out, not using any psx libraries or > header files > > The problem is that > > gcc -x c++ demo.cpp > > doesnt work. It doesnt even try to compile it. It gives 'unrecognised > language c++'. You can check up the docs yourself; you're not even supposed > to need the -x c++ bit. > > In another thread someone says this is gcc 2.7 something then according to > the docs the c++ compiler is integrated and not a separate program. This > makes me think that the compiler has not been built correctly - the docs > dont say anything about c++ not working on MIPS. > > Can anyone at sony confirm this is true? Is it deliberate? > > Has anyone got further than this? On the gcc recompiles for amiga and > linux, does c++ work there? > >