Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.gnu_compiler Subject: Re: Optimise Problem - trunced data Date: Wed, 23 Jul 1997 09:37:47 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <33D5C2DA.4E7F@interactive.sony.com> References: <333d7fd9.23907964@news.playstation.co.uk> <33424023.72C4@interactive.sony.com> <33D5B732.3AC9@dial.pipex.com> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Chris Chadwick wrote: > > Is there no way around this problem? Does this mean we can't use > optimization with any code that uses any of the libps global > variables? If so this basically means none of the globals can be > used because everyone is going to want their stuff to run as fast > as possible by using optimization (I know I do!) > > What a bummer :( especially when everythings OK > when using the -O0 switch... wee-urd! > > BTW sceetech: what do you mean by 'a lot of things seem > to have been left *in* from the full libraries... ', > and what baring would this have on the problem? > > Any help/info appreciated > > Chris All this stuff works fine in the full libraries, it's just it seems to of got messed up when put into the LIBPS library. PSDCNT just does the number of frame swaps, so you could just keep count when swapping buffers. Stuart