Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.gnu_compiler Subject: Re: Optimise Problem - trunced data Date: Wed, 02 Apr 1997 14:58:46 GMT Organization: Into Beyond Lines: 21 Message-ID: <334572ec.3118734@news.playstation.co.uk> References: <333d7fd9.23907964@news.playstation.co.uk> <33424023.72C4@interactive.sony.com> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Wed, 02 Apr 1997 12:16:51 +0100, sceetech did quoth at me: >I tried using PSDCNT and that didn't work either. A lot of things seem >to have been left in from the full libraries, which just don't work on >the cut down Yaroze library. I'm afraid this is another case. It does actually work when unoptimised. Wierd or what. So I'm keeping track of offsets myself then :) >There is no way to set the stack without using assembly, (working on >this), and the stack can have a maximum size set. I think CW allows you to move the stack. There were a couple of 'linking' information files I noticed - don't know much about them but I suspect the stack address must be in them somewhere. * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Play off ****ers'97 * MM: "Hand the opposition the lead, the supporters love it"