Path: chuka.playstation.co.uk!news From: "Martin Day" Newsgroups: scee.yaroze.programming.gnu_compiler Subject: Re: Optimise Problem - trunced data Date: 29 Jul 1997 17:20:37 GMT Organization: SN Systems Ltd Lines: 17 Message-ID: <01bc9c44$6e999780$ca2c9ac2@martin.snsys.com> References: <333d7fd9.23907964@news.playstation.co.uk> <33424023.72C4@interactive.sony.com> <33D5B732.3AC9@dial.pipex.com> <33D5C2DA.4E7F@interactive.sony.com> Reply-To: "Martin Day" NNTP-Posting-Host: martin.snsys.com X-Newsreader: Microsoft Internet News 4.70.1162 Developer Support wrote in article <33D5C2DA.4E7F@interactive.sony.com>... > ... > > All this stuff works fine in the full libraries, it's just it seems to > of got messed up when put into the LIBPS library. PSDCNT just does the > number of frame swaps, so you could just keep count when swapping > buffers. > > Stuart Actually it doesn't really work. We had to modify the assembler to make it work. E-mail me if you'd like any more info. -- Martin martin@snsys.com +44 117 929 9733