Path: chuka.playstation.co.uk!scea!sumner From: sumner@austin.metrowerks.com (Joel Sumner) Newsgroups: scee.yaroze.programming.libraries Subject: Re: My own siocons Date: Mon, 02 Feb 1998 10:51:30 -0600 Organization: Metrowerks Lines: 26 Message-ID: References: <6b41f6$b27@chuka.playstation.co.uk> NNTP-Posting-Host: mtwks145.metrowerks.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 You might try it again at 56K. I ran into some problems at 115K and had to put in a lot of ugly client-side work-arounds. However, they may not apply for just straight TTY. Anyway, see if 56K helps. -Joel In article <6b41f6$b27@chuka.playstation.co.uk>, "Maurice Sibrandi" wrote: >Hi there, > >I'm writing my own siocons program (win95) which encloses a >project in which the tim/tmd/exe-files are kept. This project can >be uploaded to the Yaroze. Just like the load-batch functionality >of siocons. It is also able to load a 'normal' siocons-batch file. >This is 95% working. But now I want to extend my >program with upload and download functionality from within a >psx-exe. I have tried to implement it but I encountered some odd >problems. Small files (to 10k) seem to work, but larger files fail. >It seems like there is a problem with reading/writing to tty. >How does ioctl() work. I can set the baud to 115200. Need I set >the handshake method, if so : how? -- PlayStation Development Tools Dude Metrowerks