Path: chuka.playstation.co.uk!news From: "Michael Enoch" <100413.2514@compuserve.com> Newsgroups: scee.yaroze.programming.libraries Subject: Rotation Matrix Functions Date: 3 Apr 1997 21:15:45 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <01bc4074$bd79ee80$d603e8c3@fred> NNTP-Posting-Host: 195.232.3.214 X-Newsreader: Microsoft Internet News 4.70.1155 Hi, I've been trying to use RotMatrixX(),RotMatrixY(),RotMatrixZ() and I find that they tend to scale the 3D object slightly. It takes a while but if you constantly rotate on an axis the object gets smaller/bigger and sort of twists. One way to see this faster is to rotate equal amounts in one axis both ways(+/-) as this also causes the object to scale. I know it is scaling and not moving because of the odd twist and I printed the position onto screen. If you need more details please ask. I'm not using the single RotMatrix() function because it doesn't give me the required rotations. Thanks in advance, Mike Enoch