Path: chuka.playstation.co.uk!news From: "SCEE" Newsgroups: scee.yaroze.programming.libraries Subject: Re: CD-ROM Date: Fri, 27 Feb 1998 17:28:01 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 131 Message-ID: <6d6spr$g2d8@chuka.playstation.co.uk> References: <6d3u0r$e3v1@emeka.playstation.co.uk> <6d4fc5$g2d1@chuka.playstation.co.uk> NNTP-Posting-Host: 194.203.13.10 X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Hi Steve, I'm pretty sure that it's easier to vet ideas at the start rather than at the end of a project ( If you were a publisher or developer who had just invested 1/4-1/2 million in a project you'd be pretty pissed if Sony told you it couldn't be published ) You can become a licensed developer, however as the full devkit is not a mass market item Sony has to operate some kind of criteria to select who gets them. Cheers, Colin. Steve Dunn wrote in message <6d4fc5$g2d1@chuka.playstation.co.uk>... >Hello Lewis, >> >>There's no special case for Yaroze >owners; >>_everthing_ published on PlayStation >(ie every CD playable in a consumer >>PSX) > If everything is quality controlled >by Sony, why are they so strict about >who gets liscenced ? I'd like be a >licenced developer, but as I've no >immediate plans for a game, I doubt I'd >get accepted. Nintendo were the same. >I run a very successful Software House >mainly doing Windows NT work, and it's >very frustrating 'hobbying' around. > >> >>Yaroze owners cannot directly make CDs >that run in consumer machines; >>neither can professional developers. >You must go via an established >>PlayStation publisher if you want it to >be available commercially. >> > So what's the difference (apart from >the price of the Yaroze compared to the >pro's devkit). > >Cheers > >Steve Dunn >Backroom Software Ltd. > > >>From: Lewis_Evans@Playstation.sony.com >>To: news@playstation.co.uk >> >>There's no special case for Yaroze >owners; >>_everthing_ published on PlayStation >(ie every CD playable in a consumer >>PSX) >>has been published through Sony, and >has gone through their quality >>approval >>process. (Nearly all consoles have >tight quality control, the main market >>that >>doesn't is the PC). >> >>Yaroze owners cannot directly make CDs >that run in consumer machines; >>neither can professional developers. >You must go via an established >>PlayStation publisher if you want it to >be available commercially. >> >>If you make something decent, think of >a good presentation and find >>a publisher .... >> >> >> Lewis >> >> >> >>To: Lewis Evans >>cc: >>From: news @ playstation.co.uk >>Subject: Re: >CD-ROM:scee.yaroze.programming.libraries >> >> >> >> >>From: matth@bellatlantic.net (Matthew >Hulett) >>Newsgroups: >scee.yaroze.programming.libraries >>Subject: Re: CD-ROM >>On Thu, 26 Feb 1998 00:32:12 +0100, >Harald Ploch >> wrote: >>>Hi!! >>> >>>How can I run my Net Yaroze game from >CD-ROM ? >> You can't, not unless you engage in >certain practices that would >>invalidate your license agreement. The >Net Yaroze was designed not to >>compete with the professional tools. >There are quite a few members who >>have expressed their desire to be able >to hand out a few CDs to their >>friends, and the bottom line is, "Don't >hold you breath waiting for >>that opportunity." Many professionals >would be quite peeved that they >>spent tens of thousands for their >tools, and hundreds of thousands for >>their licenses, to be competing against >yaroze games. >> Don't get me wrong, I wish we all >could do this, but it is not >>going to happen. >>-Matt >> >> >> >> > >