Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Ed Federmeyer Newsgroups: scee.yaroze.programming.libraries Subject: Re: PAL versions of RSDV & TIMV? Date: Sun, 01 Mar 1998 14:21:04 -0600 Organization: (no organization) Lines: 29 Message-ID: <34F9C330.359F@charlie.cns.iit.edu> References: <34F2072C.2DD6C54C@cybec.com.au> Reply-To: fedeedw@charlie.cns.iit.edu NNTP-Posting-Host: 198.87.195.70 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) Toby Hutton wrote: > It annoys me though, that both of these tools from the installation are > NTSC versions. Are there PAL versions floating around, or is the source > available for me to convert? What also annoys me is most of the demos > in the site are NTSC by default also, but they all come with source > which I have to invariably patch. Why is it this way, considering 9 out > of 10 SCEE members are going to have a PAL telly? It seems that when people post binary-only versions of thier programs, they really should leave out the call to "SetVideoMode (MODE_PAL);" (Or MODE_NTSC as the case may be...) From what I understand, the Yaroze comes up in your country's default anyway. If you leave that line out, *everyone* will be able to at least get a flavor of the game... Sure, a few scanlines may get cutoff, but I'd rather have that than nothing at all! You should see PAL on an NTSC screen. Ugh. Maybe you shouldn't :-) A few of my progs still have NTSC, from when I was cut-and-pasting from the examples, but I think I've pretty much dropped that from all my current work. I've downloaded more than a few SCEE PAL-only binaries, and it's a shame I can't see them. And also I've downloaded a few source code examples from members web pages, that didn't include everything needed to re-compile or relink the code, so I still can't modify it to run on NTSC. EdF