Path: chuka.playstation.co.uk!news1.scei.co.jp!scea!greg_labrec@interactive.sony.com From: "Jeff Lawton" Newsgroups: scea.yaroze.programming,scea.yaroze.programming.gnu_compiler,scee.yaroze.freetalk.english,scee.yaroze.programming,scee.yaroze.programming.gnu_compiler,scee.yaroze.programming.libraries Subject: Compression libs.... Date: Wed, 4 Mar 1998 00:23:59 -0500 Organization: SCEA News Server Lines: 25 Message-ID: <6dinqt$dlr6@scea> NNTP-Posting-Host: wrightsville-johnson.org X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Xref: chuka.playstation.co.uk scea.yaroze.programming.gnu_compiler:84 scee.yaroze.freetalk.english:429 scee.yaroze.programming.gnu_compiler:173 scee.yaroze.programming.libraries:127 Well, for the last week I have been coding some compression libs for us to use on the Yaroze.. The compression is based on LZH. I have included a WAD builder, as well as some demo code fo you to use.. The WAD builder will only work under WIN95/NT (sorry guys it's a custom format.. didn't code an LZH decompressor...) So if you use WIN95/NT then grab it.. Should be fairly easy to use... Now we can all just use single files as opposed to sending 30 small tims to make up our games... I have included some sample C code for the Yaroze. It works under GNU... don't know about code warrior... The demo code allocates mem for a TIM image the displays it to the screen... Not much, but it'll give you the idea of how to use it anyway... If you have any questions, comments, suggestions.... e-mail me. Regards, Jeff / Nemesis jlawton@groupz.net