Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.libraries Subject: Re: Rotation Matrix Functions Date: Thu, 03 Apr 1997 23:50:40 GMT Organization: Into Beyond Lines: 17 Message-ID: <3345420f.1403970@news.playstation.co.uk> References: <01bc4074$bd79ee80$d603e8c3@fred> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On 3 Apr 1997 21:15:45 GMT, "Michael Enoch" <100413.2514@compuserve.com> did quoth at me: >Hi, > I've been trying to use RotMatrixX(),RotMatrixY(),RotMatrixZ() and I find >that they tend to scale the 3D object slightly. It takes a while but if RotMatrix functions are software only and use tables that reach 4094 rather than 4096. Just redo the functions with your own tables. No gte hardware is used by them anyway. * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Play off ****ers'97 * MM: "Hand the opposition the lead, the supporters love it"