Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.libraries Subject: Re: Rotation Matrix Functions Date: Sat, 05 Apr 1997 01:14:17 GMT Organization: Into Beyond Lines: 21 Message-ID: <3345a710.544618@news.playstation.co.uk> References: <01bc4074$bd79ee80$d603e8c3@fred> <3345420f.1403970@news.playstation.co.uk> <3345606A.51F9@innotts.co.uk> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Fri, 04 Apr 1997 20:11:22 +0000, Richard Haskey did quoth at me: >If this is the case,when is the GTE used and how, as developers can we >access it? (Or is ir a case of the phantom cut down library syndrome?) I can't say for sure, but I assume the gte is used on all matrix multiplication functions. To be honest there is little point using it when you can look up values in a small table. So if any matrix calcs are done, assume the gte is used. I don't actually know much about what the gte can do - have the nice guys at Sony got any useful info? * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Play off ****ers'97 * MM: "Hand the opposition the lead, the supporters love it"