Path: chuka.playstation.co.uk!news From: daniel@reichardt.ch (Daniel Hartmeier) Newsgroups: scee.yaroze.programming.libraries Subject: Re: amiga fonts Date: Wed, 10 Jun 1998 14:47:45 GMT Organization: Reichardt Informatik AG Lines: 28 Message-ID: <357f9c87.30747873@news.reichardt.ch> References: <357327fe.20257648@news.scea.sony.com> NNTP-Posting-Host: empty172.magnet.ch Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.451 On Mon, 01 Jun 1998 22:22:09 GMT, jamin1@psu.edu (Jamin Frederick) wrote: > I know that the Amiga is still big in Europe, and I was > wondering if anyone had any documentation on the simple bitmap text > file format that Amiga has always supported. I figured it would be a > good source for starting a text display library for the yaroze. I > have an amiga and bunches of bitmap text files, I just don't know how > to interpret them...I would need the byte interpretation of the > contents of the file...but it would be cool to use arbitrary Amiga > text files as an input for a text display library for on-screen > display, since it seems the the amiga implementation of stuff has > always been very straightforward. I'm not sure what you mean with 'bitmap text file'. Do you mean the bitmap data of pixel fonts? For every pixel (non-vector) font (*.font) there are different files inside a subdirectory, one for each font size. If you need a description of the internal format of these files, I could dig up my rom kernel manuals :-) If I didn't understand you correctly, please correct me. Regards, -- Daniel Hartmeier PGP 6A3A7409 ICQ# 12742482 "The woods are lovely, dark and deep. But I have promises to keep, And lines to code before I sleep, And lines to code before I sleep."