Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: jamin1@psu.edu (Jamin Frederick) Newsgroups: scee.yaroze.programming.libraries Subject: Re: amiga fonts Date: Wed, 10 Jun 1998 21:42:01 GMT Organization: SCEA News Server Lines: 41 Message-ID: <357efd30.804276@news.scea.sony.com> References: <357327fe.20257648@news.scea.sony.com> <357f9c87.30747873@news.reichardt.ch> Reply-To: jamin1@psu.edu NNTP-Posting-Host: MAXWELL.hq.ensco.com X-Newsreader: Forte Free Agent 1.11/32.235 Yes, I was referring to the individual files within a *.font. Although "Sauron" from SCEA has already made a font display routine, with quite a wealth of fonts, so I'll probably just end up using these, and perhaps adding to it. Thanks anyway. Jamin On Wed, 10 Jun 1998 14:47:45 GMT, daniel@reichardt.ch (Daniel Hartmeier) wrote: >On Mon, 01 Jun 1998 22:22:09 GMT, jamin1@psu.edu (Jamin Frederick) >wrote: > >> I know that the Amiga is still big in Europe, and I was >> wondering if anyone had any documentation on the simple bitmap text >> file format that Amiga has always supported. I figured it would be a >> good source for starting a text display library for the yaroze. I >> have an amiga and bunches of bitmap text files, I just don't know how >> to interpret them...I would need the byte interpretation of the >> contents of the file...but it would be cool to use arbitrary Amiga >> text files as an input for a text display library for on-screen >> display, since it seems the the amiga implementation of stuff has >> always been very straightforward. > >I'm not sure what you mean with 'bitmap text file'. Do you mean the >bitmap data of pixel fonts? For every pixel (non-vector) font (*.font) >there are different files inside a subdirectory, one for each font size. >If you need a description of the internal format of these files, I could >dig up my rom kernel manuals :-) > >If I didn't understand you correctly, please correct me. > >Regards, >-- >Daniel Hartmeier PGP 6A3A7409 ICQ# 12742482 > >"The woods are lovely, dark and deep. But I have promises to keep, >And lines to code before I sleep, And lines to code before I sleep."