Path: chuka.playstation.co.uk!news From: "Michael Enoch" <100413.2514@compuserve.com> Newsgroups: scee.yaroze.programming.libraries Subject: Re: Rotation Matrix Functions Date: 6 Apr 1997 10:15:38 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 10 Message-ID: <01bc4274$05a266a0$0805e8c3@fred> References: <01bc4074$bd79ee80$d603e8c3@fred> <3345420f.1403970@news.playstation.co.uk> <3345606A.51F9@innotts.co.uk> <3345a710.544618@news.playstation.co.uk> NNTP-Posting-Host: ld07-008.lon.compuserve.com X-Newsreader: Microsoft Internet News 4.70.1155 Hi, it's me again, I was hunting around in the demos and found one called solar2 which was described as demonstrating various 3D orbits and things, well I downloaded it and there are some functions for dealing with object relative rotations in there so it has basically solved my problem. It uses the RotMatrix function to find the matrices and stays well clear of the dodgy RotMatrixX/Y/Z functions. I still think those functions should work though..... Does Sony have anything to say about them? Mike Enoch.