Path: chuka.playstation.co.uk!news From: "Michael Enoch" <100413.2514@compuserve.com> Newsgroups: scee.yaroze.programming.libraries Subject: Re: Rotation Matrix Functions Date: 8 Apr 1997 18:00:30 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <01bc4447$49f08ec0$0b16e8c3@fred> References: <01bc4074$bd79ee80$d603e8c3@fred> <3345420f.1403970@news.playstation.co.uk> <3345606A.51F9@innotts.co.uk> <3345a710.544618@news.playstation.co.uk> <01bc4274$05a266a0$0805e8c3@fred> <3349dfe5.3964351@news.playstation.co.uk> NNTP-Posting-Host: ld41-011.lon.compuserve.com X-Newsreader: Microsoft Internet News 4.70.1155 Doh! I thought it was OK but after a while I noticed a small change in the shape of my object, after further testing it turns out that the function I was using is also wrong. So I substituted the RotMatrix function calls with my own matrix functions as Alex suggested, now it works better but still develops a wobble. It looks like I have jelly on the screen, would be great for an underwater game........... Either the other functions also have faults(Bad News) or I'm doing something wrong(But I don't see how). Any more suggestions would be greatly appreciated. Mike.