Path: chuka.playstation.co.uk!news From: "Michael Enoch" <100413.2514@compuserve.com> Newsgroups: scee.yaroze.programming.libraries Subject: Re: Rotation Matrix Functions Date: 8 Apr 1997 18:10:09 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 7 Message-ID: <01bc4448$a37ddc80$0b16e8c3@fred> References: <01bc4074$bd79ee80$d603e8c3@fred> <334A0C83.5959@micronetics.com> <3348D96D.289@interactive.sony.com> <334b2016.21064909@news.playstation.co.uk> NNTP-Posting-Host: ld41-011.lon.compuserve.com X-Newsreader: Microsoft Internet News 4.70.1155 I'm after the latter of your (Lewis's(SCEETech)) two options, where the order matters, I had thought about fixing the matrix every so often and after your suggestion that seems to be the answer. I don't suppose you could show me an example of how to do that, could you? Mike.